You Don’t Need an App

Yep, I said it. Struck makes them. In fact, we’ve made ridiculously good ones, like here and here. So why would we suggest cutting off a potential business opportunity? Because there is a glut; there are too many bad ones and most seem to be the result of some terrible decisions.

Am I nuts? Likely. But before we jump into a medical diagnosis, indulge me a few questions. How many screens of apps do you currently have on your smart device at this very minute (self-disclosure, I have five)? And how many folders do you have on those screens? Even if you keep it pretty pared down, it’s likely you have over 20 apps at any given time. And if you’re the average iPhone user, that number can be as high as 37.

Now, how many do you use those apps every day? Every week? According to a study by Localytics, 26% of all apps downloaded were used just once. And even once an app is downloaded, regular usage isn’t guaranteed. In fact, 68% of all smartphone users will open five or fewer apps more than one time a week.

Yet, download statistics are consistently flaunted as a measure of the effectiveness of apps. It’s a complete fallacy. Given the stats above, the focus should be on actual engagement stats. Unfortunately, those numbers aren’t nearly as impressive. Couple that with the sheer saturation of apps in both iTunes and the Android App Store and it’s only getting more and more difficult for any brand’s app to breakthrough without significant investment. Which begs the question: Is there an alternative?

First, we should define the main benefits to an app experience; push notification, location tracking and (for now) camera integration. For retail brands, push and GPS are enticing tools and are likely leading brand managers to make the decision to create apps. Of course, these functions are largely predicated on users granting that access. And if they don’t? Well, you’ve just spent 6 figures (most likely) on what really amounts to an additional web presence that will need to be updated independently from your existing sites.

So what should brands do?

1) Objectively evaluate the customer need you’re trying to address. There is a dangerous corporate mantra that sounds suspiciously like “we need an app.” Ignore it. Dismiss it, at least until you can do some honest thinking and confirm a realistic customer need.

2) If you do find a perceived need, decide if the benefits of an app marry up with your customers’ habits. Will your customers enjoy hearing from you given their physical location or with ongoing push notifications? A good way to gauge that may be to see what kind of response and interaction you get in your other digital engagements (email campaigns, SMS, social media, etc.).

If you conclude an app is absolutely necessary, please make sure your idea falls into one of two categories: Entertainment or Utility. Customers won’t be interested in any other type of app coming from a brand. For sheer (yet on-brand) entertainment, consider the knot-tying app from Columbia Sportswear or the Sealy In Bed Tagger. For utility, Starbucks has perfected how their app meets their customers needs. But please, don’t try to do both at the same time. You will fail.

If I haven’t dissuaded you yet, consider this: Maybe what you need for your mobile customers isn’t an app but a mobile-optimized site. With advances in HTML-5, it’s getting easier and easier to create app-like experiences. Enter shameless plug here: Our recent work for a Jack in the Box microsite is a great example. It features entertaining experiences that take advantage of the touch-screen interfaces but housed in a site that circumvents all the challenges of creating an app.

So the next time you hear that dreaded 3-letter word being thrown around in your boardroom– Fight it.

Now if you’ll excuse me, I’m off to play one of the 3 versions of Angry Birds on my phone.

7 Comments

  1. 1

    February 29, 2012 at 1:26 pm

    Somewhat narrow minded approach. Monetization is another reason to do apps over mobile sites. If your client has something that is worth paying for, that is, like valuable content. App sales revenue, in-app purchases, and subscription revenues are projected to top $46 billion by 2016.

  2. 2

    u says:
    March 1, 2012 at 12:08 am

    I think acting in the best interest of your (potential) customers is good business (at least in the long run), so you’re anything but crazy.

    It’s really neat to read your post because it was literally a couple weeks ago that I was noticing how many of these branded apps there are that don’t seem to do anything and I was baffled why people would keep them on their mobile device (and I’m guessing that they don’t for long).

    While I’m probably not the target market for branded apps (I bristle at the very notion of going out of my way to be advertised to), FWIW, I don’t have any and wouldn’t be interested in any (even ones that offer free swag).

    Unless the end user is getting some sort of frequent “utility” out of the app, I don’t see much long-term gain for the brand.

  3. 4

    March 12, 2012 at 3:40 pm

    I completely agree with this. I like to call it the “participation award” because so many brands feel that as long as they have an App in the market they are golden – regardless of value.

    It’s kind of like putting “Follow me on Twitter” all over your page when you don’t tweet.

  4. 5

    Ross Dunn says:
    March 13, 2012 at 10:21 am

    Yes! My neck is sore from nodding so much while reading this post. It is unbelievable how many crap apps there are out there and it is about time someone in the industry said something.

  5. 6

    Colin says:
    March 14, 2012 at 6:45 pm

    Wow! That was refreshing to hear some common business sense coming from an ad agency. I guess you really are more than just an ad agency. Everyone is stumbling over themselves to get an app out and they are doing the me2 routine with no solid strategy behind it. You have a new fan!

  6. 7

    March 20, 2012 at 11:13 pm

    @all … really appreciate taking the time to comment on the post and glad it struck (snicker) a positive chord with you.

    @Captain Ahab, I’d argue the the majority of consumer-facing brands that we’d be working with would have a very difficult time monetizing their app unless it’s a pure entertainment play. Sadly, too few brands have recognized the opportunity to become publishers which would lead to the content monetization you mentioned.

  7. 9

    Brian says:
    June 28, 2012 at 9:20 pm

    We march to the beat of what we are tailored to see and no longer free.

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